Martyred Champion of Ilmater
(Player's Guide to Faerûn variant, p. 184)
Having already offered his life in sacrifice once, the martyred champion of Ilmater perseveres in Ilmater's faith.
Requirements
Alignment: Lawful good
Skills: Knowledge (religion) 4 ranks ,any one skill 9 ranks.
Feats: Endurance , Nimbus of Light
Patron Deity: Illmater
Special : Must have died in heroic sacrifice and been returned to life.
Hit die
d10
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: Martyred champions of Illmater gains no proficiency with any weapon, armor, or shield. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks.
Spells per Day/Spells Known: When the character attains an even numbered martyred champion level, he has a choice of benefit. He can gain new spells per day (and spells know, if applicable) as if he has also gained a level in a spellcasting class he belonged to before he added the prestige class, or he can gain a bonus feat of his choice. He must meet any prerequisites for a feat in order to select it. If he chooses the spellcasting level, he does not gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, improved chance of turning or rebuking undead, and so on), except fora n increased effective level of spellcasting. This essentially means that he adds the level of martyred champion to the level of some other spellcasting class the character has, then determines spells per day, spells know, and caster level accordingly.
If a character had more than one spellcasting class before he became a martyred champion of Illmater, he must decide to which class he adds each level of martyred champion for the purpose of determining spells per day and spells known.
A martyred champion of Illmater is free to choose the bonus feat at one opportunity and the spellcasting level the next time the decision arises, or vice versa. A character who is not a spellcaster must choose the bonus feat.
Diehard (Ex): At 1st level, a martyred champion of Illmater gains Diehard as a bonus feat if he does not already have it.
Unarmed Strike (Ex): A martyred champion of Illmater fights as his deity does-unarmed. A 1st level, he gains Improve Unarmed Strike as a bonus feat if he does not already have it. Like a monk, a martyred champion can attack with either fist interchangeably, or with elbows, knees, or feet. This ability allows him to make unarmed strikes with his hands full and never as an off-hand attack.
Usually a martyred champion's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.
A martyred champion's unarmed strike is treated both as a manufactured weapon and as a natural weapon for the purpose of spells and effects that enhance or improve either type (such as the magic fang and magic weapon spells).
At 1st level, a martyred champion's unarmed strike deals 1d6 points of damage if he is Medium, 1d4 if he is Small, or 1d8 if he is Large. At 4th level, this damage increases to 1d8 if he is Medium, 1d6 if he is Small, or 1d10 if he Large. At 8th level, his unarmed damage increases again to 1d10 if he is Medium, 1d8 if he is Small, or 2d8 if he is Large.
Fear Immunity (Ex): A 2nd-level martyred champion of Illmater is immune to fear (magical or otherwise).
Greater Endurance (Ex): At 3rd level, a martyred champion gains a +4 sacred bonus on all the checks and saves improved by the Endurance feat. Because this a sacred bonus, it stacks with the benefit of the Endurance feat.
Divine Grace (Su): At 4th level, a martyred champion of Illmater gains a bonus equal to his Charisma bonus (if any) on all saving throws.
Holy Suffering (Su): Beginning at 5th level, whenever a martyred champion of Illmater takes at least 50 points of damage in a single round and survives, he is surrounded by a radiant glow signaling Illmater's favor. He gains a sacred bonus on attack rolls, saving throws, and skill checks equal to +1 for every 10 points of damage he took in the previous round. This effect lasts for a number of rounds equal to this martyred champion level. Although this effect is similar to that of the masochism spell, this ability is not evil.
Damage Reduction (Su): At 7th level, the martyred champion gains damage reduction 10/evil, At 10th level, his damage reduction improves to 15/evil.
Communion (Su): Starting at 9th level, a martyred champion of Illmater is so intimate with his deity that he can ask a single question each day as if casting a commune spell. Using this ability costs 10 XP.
Sustenance (Ex): A 9th-level martyred champion of Illmater no longer needs to eat, drink, or breathe. He still suffers hunger pangs and burning lungs if he does not eat or breathe, but such sensations are to be expected and like most pain do not indicate a real need. He takes no nonlethal damage and suffers no other ill effects from hunger, thirst, suffocation, or drowning.
Advancement
Level | BAB | Fort | Ref | Will | Special | Spells Per Day/Spells Known |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Diehard, unarmed strike 1d6 | — |
2nd | +1 | +0 | +3 | +0 | Fear immunity | +1 level of existing spellcasting class or bonus feat |
3rd | +2 | +1 | +3 | +1 | Greater endurance | — |
4th | +3 | +1 | +4 | +1 | Divine grace, unarmed strike 1d8 | +1 level of existing spellcasting class or bonus feat |
5th | +3 | +1 | +4 | +4 | Holy suffering | — |
6th | +4 | +2 | +5 | +2 | — | +1 level of existing spellcasting class or bonus feat |
7th | +5 | +2 | +5 | +2 | Damage reduction 10/evil | — |
8th | +6 | +2 | +6 | +2 | Unarmed strike 1d10 | +1 level of existing spellcasting class or bonus feat |
9th | +6 | +3 | +6 | +3 | Communion, sustenance | — |
10th | +7 | +3 | +7 | +3 | Damage reduction 15/evil | +1 level of existing spellcasting class or bonus feat |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ![]() |
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Concentration | CON | ![]() |
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Craft | INT | ![]() |
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Heal | WIS | ![]() |
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Knowledge (religion) | INT | ![]() |
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Profession | WIS | ![]() |
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Ride | DEX | ![]() |
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Spellcraft | INT | ![]() |
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